Contents Blurb PS2 versionFor king and country! 3DS versionWhen an ancient sceptre is stolen, an epic adventure is born!
Pirate's Cove is a dungeon reached by ship in Dragon Quest VIII: Journey of the Cursed King.The Illuminated sea chart belonging to the former Captain Crow is located here. The party can arrive in the entrance and get some minor treasures upon getting the ship, but.
Gameplay New features. The game uses an over-the-shoulder 3-D display on all maps, replacing the traditional bird's-eye view.
It can optionally be switched to a first-person view. Only the lead character is displayed in the map view, however.
The lead character may be swapped though. There is an automap feature in dungeons, and complete maps of all towns. Characters are shown holding their equipped weapons, in an appropriate posture. In a few cases, the character's displayed clothing will change to reflect their other equipment, although it usually stays the same. The buildings in a town are visible even from the overworld view. Chests and special encounters with can be found in the overworld. The day-night cycle of games III, IV, and V is restored.
Time now passes even in towns, and the party can use an to switch from day to night, as well as vice-versa. Thus, there is no longer a Darkness Lamp, or related spells. Party conversations return from the previous installment, but it is now possible to either select which party member to talk to, or cycle through them in order.
The battle screens are shown as a 3-D view, with shifting camera angles to display the current combatant. The party appears in the battle screen, unlike previous installments. At the end of the battle, an animation of the surviving party members putting away their weapons is played.Tension systemThere is a new Dragon Ball-inspired system, allowing combatants to spend a turn 'Psyching Up' which will build up 'tension'. Tension will increase the power level of their next attack or spell. Tension can be charged repeatedly (up to 4 levels), increasing attack power in each stage.
There is a new party AI option to focus on using high-tension attacks, replacing the old 'Leave it to me' option. Tension can be used to overcome a monster's resistance to physical or elemental attacks.Attempting to reach the fourth, 'super-high tension' state has a chance of failure, depending on the character's level. Also, some monsters are able to instantly reach the third stage of tension, and will then repeatedly attempt to reach the super-high level.Skill systemEach character has five values that can increase during the course of the game; three are associated with the character's three favored weapon types, one with unarmed combat, and one with the character's special ability. Skill points awarded on level-up, or when using a skill, can be distributed among the five skills by the player. Increasing a skill beyond certain fixed levels grants additional powers and bonuses to statistics when the player is using an appropriate type of weapon.AlchemyAt a certain point in the game, the party receives an. This device can be used to combine two items into a third (usually more powerful) item following various. The combination takes a certain amount of time, depending on the power of the combined item and the level of the pot.
This 'time' only advances as the party moves. Later in the game, the pot is upgraded to hold three items, allowing additional, even more powerful recipes.An invalid recipe will be rejected immediately without consuming the items, allowing the player to experiment to find new recipes.
In the Bonus Dungeon, the player can choose to take a pot that can mix items instantly as a prize for defeating the Lord Of The Dragovians.New recipes (or clues to new recipes) are revealed in various books and scraps of paper found throughout the game. All recipes the player has discovered are listed in a 'recipe book' accessed through the alchemy menu; recipes which are only partially known (from a clue) will have some item names replaced with '????' Thou hast defeated the spoiler. The hunt for DhoulmagusDragon Quest VIII begins when the evil jester steals a sceptre from. With the cursed artifact, he transforms the inhabitants of Trodain into plant-like statues, as well as changing into a toad-like monster and the into a horse, while covering the majority of the castle in large, green magical thorns. A young Trodain guardsman, is the only resident to remain uncursed.

Accompanying the cursed king and princess, he hunts Dhoulmagus, in hopes of restoring Trodain to its former glory. The Hero is eventually joined on his quest by three companions: a scarred, inarticulate bandit named, a young magician named, and, a rapier-wielding Templar knight and self-proclaimed ladies' man. During their travels, the party runs into Dhoulmagus several times. A couple of these encounters involve Dhoulmagus killing someone beloved by members of the Hero's party. Individuals slain by Dhoulmagus include (Jessica's brother) and, the head of where Angelo lives. The party finally tracks down Dhoulmagus to the, only to find a powerful dark magic barrier preventing them from entering. A group of fighters from, who wish to slay Dhoulmagus in retaliation for the murder of the town's mayor, Golding, also arrive at the ruins and advise the party to seek the of in order to enter the ruins.In the process of gaining the mirror, the party is asked to aid the current heir to the Kingdom of Argonia, in his initiation, a task that involves him in retrieving an from a lizard in the royal hunting ground.
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It is also revealed that he is supposed to be married by arrangement to Princess Medea, due to a promise made many years ago. However, the Prince's offhand and arrogant behaviour, both before and during the trial, leaves the entire party uncertain about it. The prince first forces the party to fight increasingly large Argon Lizards on his behalf, each time considering the hearts dropped to be too small, and then after finally being satisfied with the crystal dropped from a huge, changes his mind and buys an even larger fake from a black market dealer. King admits to the party that knowing this gives him doubts about his son's suitability for the marriage, but gives them the Mirror in payment for their assistance.Upon charging the Mirror, the party finally enters the Dark Ruins, where they find Dhoulmagus recuperating, barely able to contain the sceptre's power. He then separates into three identical doppelgangers of himself and attacks.
After his defeat, he then tries to curse the party with the sceptre, but the hero is again unaffected by the curse, blocking the burst of thorns and thus protecting the other party members. Dhoulmagus then uses his menacing power to change into a hideous creature. However, even with his new powers, he is no match for the might of the heroes, and suffers a second defeat, crumbling into dust leaving behind only the stolen sceptre. However, the party finds that even with his defeat, the curse still has not been lifted. Concluding that something else must be maintaining the curse, they return to Argonia again, with Jessica picking up the sceptre as they exit.The secret of the sceptreThe next morning, the Hero and the others find to their surprise that Jessica is missing. While searching for her, the party enters a town called, arriving just in time to save a magician named from an apparently-possessed Jessica wielding the sceptre. After chastising David, his young servant, Dominico sends the heroes to find the Kran Spinels to aid in warding off Jessica.

Once the heroes return with the jewels, Dominico uses them to create a more effective barrier against Jessica. While he prepares the incantation to erect the barrier, the party engages Jessica outside in an attempt to stall her, discovering in the process that her true objective is David, an heir of one of the great Seven Sages. After the battle, Dominico's barrier is able to release Jessica from her possession, knocking her unconscious.After recovery, Jessica reveals what her possessor had planned, as well as giving it a name -, The Lord of Darkness. His soul had previously been imprisoned inside the sceptre by the Seven Sages, and he plots to remove the seals by killing their heirs as soon as possible.
At that point, the party realizes the sceptre is missing. They rush over to Dominico's estate, only to see that Rhapthorne has succeeded in mortally wounding David after taking control of Dominico's dog, as his next host. After Rhapthorne flees, David utters his final words, as a repentant and grieving Dominico laments over him. With only two heirs left to kill, the possessed Sir Leopold absconds to the snowy mountain valley of the north. An old woman named, who happens to be the one of the two remaining heirs, lives in the wintry countryside.After running an errand for Marta and finding her son Marek, the party comes back to Marta's house only to see it set ablaze by Sir Leopold. Holding her son Marek hostage, Sir Leopold forces Marta to come out and face him. He manages to kill her, and flies away to find the last living heir.On the advice of Marek, the party enlists the aid of the Empyrea.
With the power of the Godbird's Soulstone granting them flight, and the dark tree leaf from sensing Rhapthorne's evil spirit, the party tracks Sir Leopold down to the Lord High Priest's mansion and engage him. After defeating the possessed dog, he loses his grip on the sceptre, and dies. The Lord High Priest goes into shock, and faints. Meanwhile, Marcello (the new Abbot, and Angelo's half-brother) enters, and frames the party for attempting to assassinate the Lord High Priest, and has them exiled to. Marcello picks up the sceptre, but manages to resist Lord Rhapthorne's evil influence. He assumes his position of the Lord High Priest thereafter.ImprisonedThe party manages to escape from Purgatory Island, returning to face Marcello on the, and defeats him.
In his weakened state, Marcello gives in to Rhapthorne's influence. With the heirs of the Seven Sages killed, Rhapthorne is resurrected in flesh and blood. He destroys Neos to raise the from beneath it, and raises it into the sky to stage his attack upon the world.
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The heroes battle their way through the Citadel and defeat Rhapthorne in his first body, triggering the Citadel itself to crumble in an attempt to destroy them. However, as they escape, Rhapthorne is able to unleash his full power and incorporate the Black Citadel into himself, transforming into a massive devil looming over the land, before breaking the barrier to the Shadow Realm, unleashing his servants, and sealing himself behind a huge shield. Empyrea calls upon the heroes to destroy Rhapthorne once and for all.
The Sceptre of Trodain, imbued with Empyrea's essence, is now an essential weapon for the party, able to unlock the power of the seven orbs containing the spirits of the Seven Sages, to penetrate into Rhapthorne's mighty barrier and engage him in mortal combat. After finally ending the reign of Rhapthorne, the party restored peace to the world. King Trode and Princess Medea are changed back to their human forms, and the curse of Trodain, along with its thorns, is lifted and removed.The princess's weddingSeven months later, the Hero is assigned to escort Princess Medea to her arranged wedding with Prince Charmles of Argonia. After reuniting with his three friends, the hero sets sail for with the king and princess. Prince Charmles meets with the entourage personally, and forbids the party from attending the ceremony within the Cathedral. On the day of the wedding, the Hero manages to slip into the cathedral with Yangus' help. However, the Princess is nowhere to be found.
The Hero escapes, and finds the Princess at the cathedral courtyard waiting for him. They return to Trodain in a carriage steered by King Trode, and live happily ever after.Alternate endingAn 'alternate ending' can be achieved once the first ending has been viewed, which unlocks the Dragovian Realm. A well-experienced party of heroes can challenge the Lord of the Dragovians at the Heavenly Dais. If successful, the hero's true origins are revealed, and the alternate ending will replace the first ending, where the player defeats Rhapthorne again. In the alternate ending, the Hero is revealed as the son of the lost prince of Argonia. His mother was a Dragovian maiden who escaped to the human world and met Clavius' older brother, but her father did not agree to the relationship and took her home. Following after, the Prince died just short of the Dragovian homeland.
The hero was born shortly afterward, but sentenced to exile in the human world, as his birth took the life of his mother. Ashamed for his actions, the maiden's father went with his only surviving kin, as the mouse.
Upon defeating the Dragovian lord, who had become mad after trying to abandon his human form, gives the Hero his father's ring.King Clavius, after some contemplation, acknowledges the hero's right to marry the Princess after seeing the ring, which allows him to finally feel at peace with his lost brother. The two are wed at Savella Cathedral, much to the scorn of Charmles, who is finally confronted by his father over his initiation test earlier in the story. The newlywed couple come out of the cathedral together and embrace each other, much to the surprise of the other party members. They return to Trodain in the same fashion as the first ending, and live happily ever after. Thou hast defeated the spoiler.
Characters Playable Characters. The Hero is a royal guard of Trodain, who journeys with King Trode to hunt down Dhoulmagus and make him pay for his crimes.
His pet mouse, Munchie, always rides in his right coat pocket. Yangus is a former bandit who journeys with the Hero and King Trode. Like the Hero, he is a party member from the start of the game. It is highly implied that he and Red had a romantic relationship prior to the events in the game. Jessica is a voluptuous, short-tempered, and tomboyish sorceress born to a wealthy family in the town of Alexandria, and the third party member. She seeks to avenge her brother Alistair, who is slain by Dhoulmagus.
In the 3DS remake, Jessica may marry the Hero in the new alternate ending. Angelo is one of Maella Abbey's Templar knights and the fourth party member. Though unable to live with the strict moral code of the Templars, with his lust for gambling and women (especially Jessica), he is faithfully devoted to Abbot Francisco. (3DS only) - Red is a tough and ruthless pirate captain of her private ship.
She is playable in the 3DS version after the finishing the dungeon. It is highly implied that she and Yangus had a romantic relationship prior to the events of the game. She also has an associate in the black market who she bought Princess Medea in horse form from,. (3DS only) - Morrie is the quirky and energetic owner of the who has an especially soft spot for the Hero.
He is optionally playable in the 3DS version after defeating him in the tournament. He always has a posse of bunny girls at his side, albeit is his favorite, much to Merrie's chagrin.Other Characters. King Trode is the King of Trodain, and the titular character of Dragon Quest VIII: Journey of the Cursed King. He was transformed into a toad-like creature by the evil wizard Dhoulmagus, and is trying to find a way to lift the curse upon him. During parts of the game, if you press the Select button, King Trode will give you helpful advice. He is also playable during the party's time in Tyran Gully.
Medea is the daughter of King Trode. She was turned into a horse when her father was cursed by Dhoulmagus. She travels with the heroes by pulling the cart with their supplies. She and the Hero are close childhood friends.
In the end, though, it turns out she loves the Hero and they get married in both endings in different ways. During the game play, you find a spring where Medea turns human for a few moments and gives some evidence that she loves the Hero. Marcello is the captain of the Templar Knights who guard the Abbot with their lives.
However, Marcello wants more power than was offered, and after he takes over following the Abbot's death, he becomes a partner to High Priest. With this opening, the resulting events that Marcello causes will set the stage for the fate of the world to be decided. Was the only wielder of Rhapthorne's sceptre that didn't become a mind slave (at least, until the hero weakened him).
He is the spoiled dog of the great magician. Leopold is let out of his cage by the mistake of a servant, and after the previous wielder of the Sceptre drops it, Leopold picks it up and is taken over by Rhapthorne. After he is beaten by the Hero, drops the sceptre and dies.
Dhoulmagus is a jester who, in order to get revenge on those who insulted him, stole a magical sceptre from Trodain Castle. However, when he attempted to unleash its power, it overwhelmed him, and allowed Rhapthorne to take over his body. Lord Rhapthorne is the main antagonist who is heard, but not seen until the end of the game. His spirit was trapped in the Trodain sceptre that Dhoulmagus possessed in the beginning of the game.
PlaceQuestLocationFarebury089 “Golden Slime at Farebury”Found at the back of the inn counterAlexandra090 “Golden Slime in Alexandra”Found at Jessica’s room in Jessica’s house.Portland091 “Portland Gold Slime”Found at the window side of the Guesthouse innA pier092 “Golden slime of Gold”Found on the luggage in the middle of the stairway within the Lighthouse.Maella Abbey093 “Golden slime of Maella Abbey”Found at the end of the door where you can get through with the ring of Angelo. It’s near the statue on the right side of the chapel’s Knight Lodge.Simpleton094 “Golden slime in Simpleton”Found at the back of the bar counter.