Mount & Blade 2: Bannerlord mods have already appeared by the dozens, giving you new ways to customize and personalize your experience in the Early Access medieval sandbox RPG.Below you'll find the best Bannerlord mods we've seen so far. Some tweak and change the gameplay, others improve the look of the world or characters, and one adds a developer console to Bannerlord so you can easily input commands.Remember to read each mod's page completely—there may be specific installation instructions, and some mods require you to start a new campaign before they will work. Back up your files and saved games, and remember that updates to Bannerlord, which is still in Early Access, may prevent some mods from working in the future. We'll be updating this list as new mods appear.
Phantasy 2018 is the evolution of 2014's Phantasy Calradia, for Mount & Blade Warband v1.172 down to 1.168. This is not a 're-skin', but a full rebuild, with several thousand changes. 5 player races, 13 factions, 29 towns. Diplomacy, PBOD, and more. Working magic. This is an open alpha. It works but is constantly changing.
Gameplay mods(Image credit: Taleworlds): This is a handy collection of improvements and changes, including an increase of the amount of renown you receive from battles and the rewards gained from tournaments, a raise to the stamina cap on crafting and a skill experience multiplier, a bonus to party size based on your leadership and steward skill, and lots of other useful tweaks for everything from settlements to sieges to castle buildings. There's lots of good stuff here.
The Mount and Blade game series feature a distinctly different modding system quite unlike what most Nexus users are used to. With the file transfers from the mbrepository, the newer mod users from the M&B series are often left oblivious as to how to tackle installing and enjoying mods.
One direction free download. This page will try and help you on your way.
If you are new to M&B mod usage, one should take care to realize that the game does not feature a plugin system, like the TES and Fallout series. But rather, a module system, which allows you to only run one at a time.Merging two mods will require you to manually do so, and possibly even edit a few files. We will try to cover that as well.
The first method is the easiest one, and actually does not even require the usage of the Mount and Blade nexus, although the featured mods are also available at the Nexus and sports an arguably better commenting system.
Desura, on top of selling games in a Steamworks-like manner, also hosts mods for specific games.All it takes to be eligible for these mods is to create an account, and have the games installed.This especially includes games on Steam, which it so far has seemed very compatible with.
To keep things simple, you can let Desura scan your entire computer for any games it is synchronized with. You can do this by going to your settings, and (TBA - it should be easy to figure out on your own).
Once that is done, you can right click your desired Mount and Blade game (Desura seems to have the most wide variety for Warband), select to go to its profile, and there should be a button called Mods. Click on the name of one to go to it's profile, click install, and follow the instructions from there. (Mainly just clicking a few prompts and it will download + install completely on its own)
Once installed, you can double click the game or the mod in your games list to launch the game. (if you are using the Steam version, you will need to be logged in to Steam/make it able to launch)The typical menu will pop up, and you can select your mod from the drop-down menu.

The second method, and arguably more used (as Desura has a limited amount of mods available) is one more befitting for mods you download in the Nexus.
Most mods should state where to place the files. Unless the mod is an unusual one (a graphics replacer of some sort), it will generally go the Modules folder inside your installation folder (TBA: example locations).
When it is installed, if a module, then all you need to do now is to launch the game as you normally do, and select the module from the drop-down menu.If you do not see it, make sure that you extracted the module in its own folder, do not place the loose files in the Modules folder self!
In case of a cosmetic/replacer mod, things may get a little tricky.Generally, these mods will be designed to applied to the Native module, which is the default one. Following instructions should be sufficient. Also, creating backup of the Native module is strongly advised.
In case of applying it to a module other then the default Native one, you will have to do the same, but be wary if you need to replace a file.The best way to do this is to extract said mods in a different location, cut it's contents and paste it in the module you want it in. When it asks to merge the folders, click yes.
!!!But!!! (and this is important!)
If it asks to overwrite an original file, click No!This will allow you to see, in the location where you cut the files from, what files would have been overwritten. In case of an .ini or similar file you can edit with Notepad, you should open both the original file and the one that wanted to overwrite it. Compare the changes, and add these changes yourself to the original file.It should be relatively easy, but be sure to look around for information/help on the forums if you need it!
(WIP)