Brutal Doom Icon Of Sin

Brutal Doom Icon Of Sin

Brutal Doom Icon Of Sin Rating: 5,8/10 2874 votes

Hello and welcome! To my first FanFiction. As the title states, it's Hazbin Hotel and Brutal DooM. I'm not gonna drag this out, so enjoy!

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The following is from a GOG post I tried to make but GOG is acting up and refused to post the damn message so I'm trying again here: I got Brutal Doom 21 recently so i wanted to use it with the January 2 build of Extermination Day, which I think is the latest build, but I have no idea how to run the latter, let alone with Brutal Doom version 21.

Sin

(Doom is owned by ID software; Brutal DooM to Seargent Mark IV and Hazbin Hotel by VivziePop)

The DoomGuy stood atop a pillar as it raised up in front of the visage of the biggest Demon the DoomGuy had ever seen. He held his Rocket Launcher, and grinned underneath his helmet before firing a few rockets at the Icon of Sin's pulsing brain, only one hit. A Mancubus, a huge, fat demon with flame cannons for hands pumped it's flames at him. A wave of heat washed over him, before he was knocked off. 'Unf!' He grunted as he slammed into some lava below. He ran for the nearest radsuit, hastily pulling it over his bulky green armor. He looked back up, and hopped onto the pillar, this time, facing away from the Icon of Sin. He snarled, and fired some rockets at the Mancubi until it was just guts and mush. He turned around, and with a small grin, fired a rocket at the Icon, nailing it in it's brain. His vision went white as the creature exploded, it's thrashing arms destroying untold miles of Hell's surface. The Marine felt a brutal wave of heat surround him, as he felt himself get flung miles through Hell. He landed on something hard. That felt like. A road. He sat up, and looked around, finding himself to still be in Hell, but it was a city. 'What the fuck?' He looked around, then down at the smashed remains of his Rocket Launcher. A guttural growl escaped his throat, and he tossed away the Launcher. He stood up, his Super Shotgun materializing in his hands. He glanced around, his eyes landing on a bar. He strode over, and kicked in the door, stepping in. All eyes were put upon the DoomGuy. He looked around. They weren't Imps, Pinkies or Barons. They kind of looked a bit civilised. They wore clothes, and looked like fucked up regular people. He grabbed the nearest one, and tossed him onto the counter, making a few people run as some 'tough' looking demons stood up, and approached him with a few switch blades. 'Aight, look buddy, we can do Dis tha easy way or da hard way. Wuzzit gonna it be?' The DoomGuy grabbed his knife, and snapped the blade with ease. He took the broken blade part and jammed it into the side of his skull. Several Demons ran, screaming. He blew the other tough Demons away, before tearing each and every other Demon apart. He lumbered up to the counter, and slipped over it, seeing the female bartender on the floor, crying silently. She looked up at him, realizing her imminent doom had arrived. He grabbed her by the hips, and neck, and tore her in two, spilling her blood all over himself. He was just about to leave when he heard a certain spider demon and some other demon speaking. 'Thanks for the BJ, Angel~' 'No problem, Mikey.' They both noticed the mess, and both of them recoiled in disgust and confusion. 'What the fuck happened?!' Angel shouted, before Michael whispered to him, 'I think he had something to do with it.' He pointed to DoomGuy, as he ran out, screaming. Angel Dust looked at DoomGuy, who turned around, his Super Shotgun in hand.

Crappy and uninspired name to be replaced later. Yeah, I know.I think I am not the only one that got very disapointed with Doom 2's ending. Like many others, I wanted to fight a real monster, under the same 'Shoot it until it dies' policy as we used against the Cyberdemon and Spidermastermind in the first game. Ladies and Gentlemen, I present you the missing Doom 2 actor!

The real Icon of Sin!This is a MAP30 replacement for Doom 2 or Final Doom. It can also replace the MAP30 in any megawad, and will not conflict with maps that uses the bossbrain actor.This wad also features custom music, and a custom ending sequence.Things to do:- Make his ultimate attacks more fancy.- Improve detail on the arena.- Add dificulty settings (make him have more hp and be more vicious if on UV or Multiplayer)- Find some voice actor wanting to do voice acting for the final text (currently using the PSXDoom voice as placeholder)You can download the current test version here. Interesting idea, I like the epic atmosphere of it, though the boss looks a little goofy to me. I think its the way his waist is so thin and his legs are splayed apart, it looks like he's hunched over and thrusting his groin at you.

Considering he doesn't actually walk anywhere I'd be tempted to get rid of the legs and just give him a snake-like body, or have his lower half obscured by flames or something. Also his arms look a bit copy-and-paste, i'd get rid of the extra ones and turn those ones at the top into bony wings maybe.Playing as I do without mouselook, getting close enough to shoot at him all I can see is his crotch, and it looks like I'm firing rockets at his testicles.

Not sure if that was the idea or not, but its a shame that I can't really see him while I'm fighting him. I'd move the whole thing down, here's something I knocked up in photoshop to show the kind of suggestions I'm making.

Brutal Doom Icon Of Sin

It's attacks should give it character, but instead they just feel like a random assortment of attacks that are also far too small scale; a Mancubus fireball is a fine scale for a Mancubus, but not for something this big.It's also as much that the animation of him making most of his attacks is so un-natural; he just stands there almost stationary as random things come from random parts of his head, despite now having a body. I don't mean he has to move around the arena, just him physically appearing to make all his attacks with his newfound body, like he does with the lightning and ultimate attack, would add so much. But obviously though, that could require a lot of sprite work.I also admit that I think mouldy's mock up looks better appearance wise.Also, I'd place the backpack at the start of the hall, not the end; so one doesn't have to backtrack to pick up the additional ammo the backpack now allows one to carry. Dude, Doom has needed this for a LOOOOONG TIME! I can't wait to see the final product, as those pics look AWESOME! Also, the ideas that went into this seem very well thought out, I mean, an anti-BFG shield is a great way to answer the issue of giving the boss too much HP or letting him die too quickly to the BFG. I plan to use this mod to the fullest to replace any of my favorite megawads where the level 30 boss is an icon of sin (provided it's compatible with said wad, of course).Mark, I freaking love how purpose-driven your projects are.

Godspeed, Sir! And I can't wait:)Three questions:Compatability with Brutal Doom?Will the anti-BFG shield be there for all difficulty levels or just not in the easy ones?Does your program detect/replace the Romero head for execution or does it know based on textures or something (forgive me, I know nothing of doom building/scripting)? Sorry guys, but Doom shows its limitations here, no matter how much GZDoom is trying to pump it. Go put this in Doom 3 or something easier maybe, but still with more advanced physics than Doom 2. A colossal Doom 2 Final Boss on legs would just be a giant block with shaky graphics here.

I'm saddened that the majority of games more complex than Doom 2 are too hard and not much fun to edit, or are crippled with other limitations.Disclaimer: I didn't play this mod, I just based this on others' reactions and the YouTube video. I appreciate the initiative and the design is pretty cool.

Admittedly, the modified version showing the Icon with wings was probably better. Although I can see where some of the guys are coming from, I don't mind the 'stationary throw attacks at you' approach of this guy.

Reason being, I'm from an older era when you played a lot of 2D side scrollers and you'd have huge bosses pretty much serve as huge wall decorations and attach you with minimal animations. Granted, that's not really an apples to apples comparison with Doom, but it gives me a little nostalgia.

Brutal Doom Icon Of Sin
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